Showing posts from 2022

Lessons learnt from building Mixed Reality/AR applications for training

Having spent 5 years building instructor-led training MR applications I thought it might be useful to jot down some of the lessons learnt. I f you are interested in more or have specific questions just drop me a message  ( simon(@) ). Summary : (Appropriate as I am writing on  Feb 14th) KISS, KISS, KISS … (Keep It Simple Stupid). By that I mean to keep it simple for the Instructor and Trainees. Our analogy was the automatic gearbox, keeping it simple for the user meant that behind the scenes we had to overcome many difficult technical and logistical problems.       One thing I would say is, despite the list that follows, headset based Mixed Reality instructor-led training  has the potential to  deliver a good level of ROI. Background : Typically, our clients were corporates involved in industrial activities and had an initial budget of $20k for a 2+ person training solution (inc hardware). Training took place anywhere there was space (offices, canteens, outside, training c
5 years ago we started building Industrial training solutions in 3D using HoloLens and nReal 3D glasses. Celebrating 5 years of building Mixed Reality training sol;utions

So sad to hear the HoloLens 3 news

Really sad to hear the news re HoloLens 3 being dropped. I started developing HoloLens training applications 5 years ago and the difference we made to our clients was amazing. Mixed Reality has so much potential (at least in certain areas). I guess it’s another good example of a tech innovator fully understanding the true significance of their own technology and how to  use it. It i s ( of cause)  also very sad for the amazing people who worked on it.

Camera Mouse and WASD keyboard mover in UNITY

Recently I needed a simple script to move the camera in a Unity 3D scene using the keyboard and mouse for Windows/Mac users and I couldn't find a simple cut and paste answer. So I wrote CameraMover - it overs most of the basic WASD/Arrow/Mouse movements and has taken far more effort than I ever thought it would. Please feel free to use it as needed. The code can be found here on GitHub